software product development may be used to refer to the activity of computer programming, which is the process of writing and maintaining the source code, but in a broader sense of the term it includes all that is involved between the conception of the desired software through to the final manifestation of the software, ideally in a planned and structured process. Therefore, software development may include research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products.
"e-Learning exploits interactive technologies and communication systems to improve the learning experience. It has the potential to transform the way we teach and learn across the board. It can raise standards, and widen participation in lifelong learning. It cannot replace teachers and lecturers, but alongside existing methods it can enhance the quality and reach of their teaching." E-Learning is fundamentally about learning and not about technology. Strategic development of e-learning should be based on the needs and demands of learners and the quality of their educational experience.
Much has been promised about the potential of technology to revolutionise learning, with benefits identified in six key dimensions:
1. Connectivity – access to information is available on a global scale.
2. Flexibility – learning can take place any time, any place.
3. Interactivity – assessment of learning can be immediate and autonomous.
4. Collaboration – use of discussion tools can support collaborative learning beyond the classroom.
5. Extended opportunities – e-content can reinforce and extend classroom-based learning.
6. Motivation – multimedia resources can make learning fun